Fusion 360 for Designers
As a designer, rapid prototyping is essential to communicating design form and function. Rapid prototyping can offer flexibility for designing for manufacture. It gives designers the ability to create 3D CAD models using freeform methods, and to quickly produce a 3D printed physical prototype. This allows time for product testing and refinement prior to a mass production commitment. In this course, you design a 2-piece carbon fiber Formula SAE car body by utilizing images, creating a sub divided body, using parametric based features, and creating photorealistic renders. You'll learn how to take your 2D image concepts to complex 3D models, and prepare them to be manufactured or 3D printed.
Thank you to the FSAE HorsePower Hannover team for their dataset as the basis for the course model.
Project resource download
Getting started In this lesson, you discover what you'll learn in this course and download the software and resources you need.
Lesson 1: Sketch The sketching tools in Fusion 360 provide you with many advanced options. These include creating 2D and 3D splines and conic curves, and using an attached canvas as a reference image.
Lesson 2: Create Creating an organic body can be simplified by using imported or created CAD geometry as a reference.
Lesson 3: Modify Once the basic form is created in the Sculpt environment, many editing tools are available to modify the design so that is closely matches an imported reference and attached canvas.
- Lesson 3 video - Extrude faces part 1.zip 82.16 MB ▼
- Lesson 3 video - -Extrude faces part 2.zip 62.78 MB ▼
- Lesson 3 video - Midline shape final.zip 44.78 MB ▼
- Lesson 3 video - Shape-generation-part 1.zip 95.47 MB ▼
- Lesson 3 video - Shape generation part 2.zip 89.57 MB ▼
- Lesson 3 video - Shape generation part 3.zip 90.14 MB ▼
- Lesson 3 video - Shape generation part 4.zip 57.51 MB ▼
- Lesson 3 video - Shape generation part 5.zip 61.79 MB ▼
- Lesson 3 video - Shape generation part 6.zip 76.78 MB ▼
- Lesson 3 video - Shape generation part 7.zip 74.2 MB ▼
- Lesson 3 video - Shape generation part 8.zip 96.85 MB ▼
- Lesson 3 video - Shape-generation part 9.zip 78.09 MB ▼
- Lesson 3 video - Shape refinement.zip 65.62 MB ▼
- Lesson 3 - Print guides.zip 1.5 MB ▼
Lesson 4: Inspect As you progress through the design of the car body, Fusion 360 provides inspection tools that allow you to review and modify the form.
Lesson 5: Patch Workspace A surface is geometry within CAD software that has no mass or thickness, but still allows you to form and create the shape and style of the car body.
- Lesson 5 video - Trim surfaces.zip 83.02 MB ▼
- Lesson 5 video - Surfacing mounting edges.zip 95.97 MB ▼
- Lesson 5 video - Thicken part 1.zip 78.53 MB ▼
- Lesson 5 video - Thicken part 2.zip 90.83 MB ▼
- Lesson 5 video - Suspension clearance part 1.zip 63.4 MB ▼
- Lesson 5 video - Suspension clearance part 2.zip 65.46 MB ▼
- Lesson 5 video - Mounting point creation.zip 90.87 MB ▼
- Lesson 5 video - Shape refinement.zip 47.64 MB ▼
- Lesson 5 - Print guides.zip 1023.67 KB ▼
Lesson 6: Render The Render workspace provides tools to generate a realistic rendering of the car design.
- Lesson 6 video - Appearances part 1.zip 85.23 MB ▼
- Lesson 6 video - Appearances part 2.zip 75.08 MB ▼
- Lesson 6 video - Decals.zip 82.58 MB ▼
- Lesson 6 video - Scene setup.zip 63.14 MB ▼
- Lesson 6 video - Texture map controls.zip 96.41 MB ▼
- Lesson 6 video - Cloud render.zip 73.21 MB ▼
- Lesson 6 video - Turn table render.zip 34.13 MB ▼
- Lesson 6 - Print guides.zip 1.16 MB ▼
Lesson 7: Mesh The car body is currently a BREP, which stands for boundary representation. In some workflows you may want to convert the BREP to a mesh.
Lesson 8: 3D print 3D printing provides the design team with an actual model of the car design.
Lesson 9: Course challenge assignment Fusion 360 for Designers challenges
- Challenge Assignments.zip 306.09 KB ▼